
Cavesweeper
Cavesweeper
The map is procedurally generated every time you start., so two separate runs will feel different in terms of difficulty (There was no playtesting XD).
Controls
- WASD or Arrow keys to move around.
- Left mouse button to use item.
- Right mouse button to consume energy to force push, can be used to break walls.
- Spacebar to dash while moving.
- 1-4 number keys to choose items.
- E to interact with the world.
Info
You're a mage who mistakenly teleported to an unknown cave. Your normal teleportation doesn't seem to work as something in the cave is interfering with your magic. You soon find out that this isn't an usual cave as the compass you have is pointing differently after you teleported . Can you find the exit?
More Info
The map is procedurally generated every time you start., so two separate runs will feel different in terms of difficulty (There was no playtesting XD).
Cavesweeper was built by me in 3 days without using any game engine, only C++ and raylib. It was made for the IGDC 2025 game jam. A few CC0 textures and SFX have been used, all of them from freesound.org and opengameart.org.
| Status | Released |
| Platforms | HTML5 |
| Author | 27roop |
| Genre | Survival |
| Made with | GIMP, raylib |
| Tags | 2D, c, My First Game Jam, Procedural Generation, raylib, Roguelike |
| Code license | GNU General Public License v3.0 (GPL) |
| Average session | A few minutes |
| Inputs | Keyboard, Mouse |
| Links | GitHub |





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